Vice City
Neon, nightlife, beaches, high-rises, and the dense street life at the center of Leonida.
The confirmed people, places, platforms, and launch details—organized without turning rumors into facts.
Rockstar’s story follows Jason Duval and Lucia Caminos after an easy score goes wrong, pulling them into a conspiracy across Leonida.
The official reveal reaches beyond Vice City: island roads, wetlands, industrial towns, a faded coast, and wild country all shape the state.
Neon, nightlife, beaches, high-rises, and the dense street life at the center of Leonida.
An island chain of boats, beach bars, and long stretches of water.
Wetlands where the roads disappear, the wildlife closes in, and airboats take over.
National-park country made for rivers, trails, and a slower kind of trouble.
Leonida’s forgotten coast: cheap motels, shuttered attractions, strip malls, and new work in an old vacation town.
An industrial town where sugar, heavy industry, and the local biker economy sit under the same dark sky.
Three official cuts establish the tone and story. Visible details are evidence; a shot that resembles a gameplay system is not confirmation that the system exists.
Lucia enters in prison orange, Vice City fills the screen with beaches, nightlife, traffic, boats, wildlife, and social-media-style clips. The focus is the state’s culture more than a mission structure.
Watch via Rockstar ↗Jason picks Lucia up after prison and the pair move from ordinary life into robberies, chases, and shootouts. Rockstar’s synopsis confirms the failed score and conspiracy across Leonida.
Watch Trailer 2 ↗Rockstar says this footage was captured entirely in-game on PlayStation 5. It is the best official view yet of the world’s scale and detail—not a promise about unannounced mechanics.
Watch the extended look ↗The least confusing choice is Standard. Ultimate can be added later, and the “physical” box contains a download code—not a disc.
It includes the game, and Rockstar says the Ultimate Edition Upgrade can be purchased separately at any point after the game code is redeemed.
Official editions FAQ ↗Digital purchases before November 20 include a ’55 Vapid Stanier and garage, outfits and hairstyles, an exclusive weapon pattern, plus one month of GTA+.
Check the full terms ↗PlayStation download codes are region-restricted. Rockstar recommends buying in the country of your platform account; Xbox codes are listed as not region-locked.
Read redemption details ↗Browse the essentials now. Mission walkthroughs, collectibles, vehicles, and map tools will make sense only after the game is playable.
The confirmed date, console lineup, and the one platform Rockstar has not announced for launch.
Read the official overview ↗Fresh out of the Leonida Penitentiary, focused on changing the odds, and prepared to make smart moves.
Meet Lucia ↗A former soldier who landed in the Keys working for local drug runners—and wants an easier life.
Meet Jason ↗A quick orientation to Vice City, the Keys, Grassrivers, Mount Kalaga, Port Gellhorn, and Ambrosia.
Tour all six places ↑Cal Hampton is Jason’s conspiracy-minded friend. Boobie Ike and Dre’Quan Priest chase music success with Real Dimez; Raul Bautista is a seasoned bank robber; Brian Heder is an old-school Keys smuggler who gives Jason a place to stay in exchange for work.
See Rockstar’s character bios ↗Standard is the flexible starting point, Ultimate adds story-threaded extras, and every “physical” copy is code-in-box. Pre-load begins November 12 at local midnight.
Use the pre-order guide ↑Three cuts, dated and separated, with a line between what the footage shows and what Rockstar has actually confirmed.
Review the trailers ↑Jump across the six confirmed parts of Leonida now, with exact in-game pins reserved for launch.
Open the atlas ↓A clean CSV template for launch notes now; verified item names, landmarks, rewards, and route order after release.
Open the toolbox ↓Add tasks, check them off, and export your list. Progress stays in the current visit unless you download it.
Build a route ↓Officially named vehicles stay separate from visual-only classes spotted in Rockstar footage.
Browse the index ↓The comparison framework is ready for tested net payouts, timing, setup costs, limits, and risk.
See the scorecard ↓No briefings match that search. Try a place, character, or “launch.”
Five focused tools are staged for verified game data. Explore the structure now; exact pins, counts, routes, and payouts begin after Leonida is playable.
Start with Rockstar’s six confirmed regions. Exact markers will be added only when a location can be reached and checked in-game.
Neon, nightlife, beaches, high-rises, and the dense street life at the center of Leonida.
View official region imagery ↑The checklist will group every verified item by region and nearest landmark, then order each run to reduce repeat travel.
No collectible names or totals have been published. Download the clean template if you want to start your own launch notes.
The completion plan will show what unlocks each task, the best time to do it, and whether a choice or missable window needs attention.
Each verified entry will track class, acquisition method, location, price, storage, and upgrade notes. One pre-order vehicle is officially named so far.
Every money method will be timed and tested. The useful number is net return after setup—not the biggest payout shown in isolation.
Methods and rates stay empty until they can be reproduced in the released game.
Once the game is out, the useful work starts: tested routes, clean maps, and answers grounded in hands-on play.
Objective-by-objective walkthroughs with spoilers clearly separated from quick hints.
Verified pins for collectibles, shops, activities, weapons, vehicles, and discoveries.
Region-by-region lists arranged into practical routes with landmarks and rewards.
A completion path designed to cut backtracking and surface missable decisions early.
Classes, spawn areas, prices, storage rules, upgrades, and useful comparisons.
Repeatable methods compared by net payout, time, setup, limits, and failure risk.
Source policy: confirmed details come from Rockstar. Speculation stays out of the facts—and anything learned after launch will be labeled from direct play.